This workshop introduces beginners to 3D modeling and rendering using Blender. Participants will learn essential tools and workflows through guided exercises, culminating in the creation of a polished 3D illustration. The course covers navigation, modeling, materials, lighting, and rendering, with insights into how assets can be adapted for gaming contexts.
A practical introduction to game design principles, covering core theory, player experience, and rapid prototyping. Participants will work in teams to create and test a complete paper-based game by the end of the course.
Maîtrisez l'impression 3D FDM grâce à ce cours de niveau expert axé sur l'obtention de résultats fiables et de qualité industrielle.
Examine AI-generated vs. traditional imagery through semiotics. Learn to analyze visual meaning and collaborate on exploratory research using strategic prompting.
System and products are developed based on requirements. Requirements for use, or requirements by the users, are user requirements. They determine the usefulness and the quality of use of systems and products to be developed. We discuss and apply a best practice approach to "How to understand users" and bring user needs into the product development.