Masterclass - Playful AI Prototypes with GLIF
This workshop introduces participants to GLIF, a playful no-code platform for creating AI-powered tools by chaining together different models. Participants will explore AI-generated text and images, build custom generators, and remix community creations. Through step-by-step demonstrations and guided exercises, they’ll create their own working prototypes and learn how to creatively combine image generation, language models, and user inputs. The workshop emphasizes experimentation, fast iteration, and accessible entry into AI-based prototyping.
No coding required—everyone is welcome.
Content
- Introduction to AI-powered no-code tools
- Hands-on creation of image/text/audio generators
- Prompt crafting and prompt variables
- Remixing and modifying existing AI workflows
- Combining multiple models into one prototype
- Group sharing and creative play
Learning Outcomes
Upon completion, learners will be able to:
- Build working AI prototypes using GLIF
- Understand how to chain different AI models
- Modify and remix existing AI workflows
- Create projects using user input, variables, and prompt logic
- Reflect on creative and practical uses of AI tools
Training Method
- Live demonstration
- Guided hands-on activities
- Individual and group exercises
- Remixing of existing GLIFs
- Feedback and open experimentation
Certification
Certificate of ParticipationPrerequisites
Participants must create a user account at https://glif.app before the workshop and bring their own computer. They should remember how they signed in (either via Discord or Google) and ensure that they are able to log in on the day of the workshop. No other preparation or technical knowledge is required.
Planning and location
14:00 - 16:00
ESCO Skills
ESCO Occupations
Your trainer(s) for this course
Andreas Refsgaard
View all their courses.Andreas Refsgaard is an artist and creative coder based in Copenhagen. Working in the field between art and interaction design he uses algorithms, coding and machine learning to explore the creative potentials of emerging digital technologies. In his artistic practice, Andreas applies a humorous and cheerful approach to the digital tools and their potential applications, purposes and values. His works often consists of imaginative and unconventional combinations of inputs and outputs allowing people to e.g. play music using eye-movement, control games by making silly sounds or transforming drawings of musical instruments into real compositions.